![]() ![]() But only as long as it does not take space away from fighting or FP production. to make my defense a bit tougher, yeah, I’ll do that. 3) It would be an excellent idea if Inno became aware of what the majority of the players want - which is a game where plundering is at the very least restricted. Non-plunderers would be extremely happy playing without them. If I can plant some Tactician’s towers, etc. 2) There is only a very small and vociferous lot of plunderers in the game. They have predefined traits, including a. I build up my Attack GBs (though TC helps both). Paragons are unique leaders with special backstories and portraits that can be obtained as part of certain events. There’s nothing fun/active about city defense it’s all controlled by an AI with a single digit IQ. When I can’t collect, it’s because RL was more entertaining than moving pixels around on a screen.įinally, in terms of game play, attacking is fun so attack GBs are worth leveling up. ![]() That, along with an active friend’s list and not advancing too quickly, seems the best ways to avoid being an easy plunder target. Plus, I plunder at times, and that’s given me way more stuff than I’ve lost. You should still collect as often as possible. Run multiple short productions you can only be plundered once per player per 24 hours, so if you cant collect on time, this will at least minimize your losses. I lose more goods/FPs in even one day of non-collection than I've lost from plunderers in 3 years of playing, across 3 plunderable cities. You can only be plundered when you have uncollected items in your city, so this is by far the best method. I don’t waste time/FPs/space building defensive GBs such as GT, as being plundered is totally irrelevant.įirst, I’m not willing to play 365 days a year. Just don't get the angst on getting plundered. ![]()
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